Changes in Virtual Behavior Over the Long Term
Last updated on
Oct 6, 2021
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Publications
Guidelines on successfully porting non-immersive games to virtual reality: a case study in minecraft
Virtual reality games have grown rapidly in popularity since the first consumer VR head-mounted displays were released in 2016, however comparatively little research has explored how this new medium impacts the experience of players. In this paper, we present a study exploring how user experience changes when playing Minecraft on the desktop and in immersive virtual reality. Fourteen players …